New Haven

Overview
Controlled by: Vacant

New Haven is the primary settlement in Manic Bay. It is a shelter and home to the less nefarious people of the area. Hidden behind their makeshift log walls and gates they attempt to feel safe from the dangerous world that surrounds them.

The Gates
Built of pinewood and seen as sturdy by the occupants. Only open wide during the day time and closed shut at night. Under armed guard by New Havens militia as it poorly attempts to protect its occupants from The Tribe and others that would try to do the community harm.

New Haven Streets
Though fondly names streets, the pathways in New Haven are far from true streets. Mostly crude dirt footpaths that could not fit vehicles if they even wanted them to. Either full of people or empty depending on the area, beggars and street urchins can be seen wandering them attempting to beg away something to bargain or maybe even steal it if necessary.

New Haven Garage
Owned by:

Part autoshop, part parking area. The garage serves as the only true place to get any mechanical work done on the shoddily built and maintained vehicles of Manic Bay. It is also where a large parking lot is placed to allow parking of vehicles that come and go from New Haven as the settlements "streets" are hardly suitable for vehicles.

New Haven Market
An assortment of shops and vendors that attempt to haggle and gather whatever useful (or useless) goods can be sold to the public.

New Haven Saloon
Owned by:

The favorite watering hole of most of New Haven. Get some (sketchy) food. Get a strong drink. Travellers may need a bed and some friendly female company. The saloon as a number of potential things that could be used for it.

New Haven Town Hall
Though mostly vacant at the start of the role-play, the town hall is where the government would mostly be established. An old massive building where the militia leaders occupy only some of it.